# Practice card counting online

Blackjack Card Counting
September 9, 2016 – 11:00 pm

Getting rid of low cards is a good thing so we score positive points when that happens.
Mid cards are neutral so we don’t have to keep track of them.
Getting rid of broadway cards is bad, we need those big cards for blackjack! Our count loses points/value when these great cards get used up.

We only need to know the difference between the number of small cards that have been used up and the number of big cards. It’s as simple as that.

### Hand Example

It’s the first hand of the shoe. I stand on T4 since the dealer is showing a 6. He then shows a 2 as his other card. He hits and gets a Jack (J).

What is the count at the end of this hand?

If you answered +1 then you’re right. Here are the details:
T: -1
4: +1
6: +1
2: +1
J: -1
—–
total: +1

This is the running count but what really matters is the true count. We’ll get to the true count later.

### Another Hand Example

As we saw above, the first hand of the shoe gave us a running count of +1. We’re now on the second hand and it goes like this:

Me: AQ
Dealer: 5K7

Here are the count details for this second hand:
A: -1
Q: -1
5: +1
K: -1 total: -2

What is the running count now? It was +1 at the start of this second hand. The second hand deducted 2 points from the running count so now the running count is -1.

### Running Count

The running count is the sum of the individual counts of all hands in the shoe.

If the individual count of the first hand in the shoe is +1 then the running count is +1. If the second hand in this shoe has an individual count of -2 then the running count becomes -1. If the third hand in this shoe has an individual count of +3 then the running count becomes +2.

### True Count

The true count is the running count divided by the number of decks left in the shoe. For example, if there are 2 decks left in the shoe and the running count is +4 then the true count is +2. On the negative side, if the running count is -6 and there are 2 decks left then the true count is -3.

### Betting Strategy

If the true count is near 0 or below 0 then players bet the minimum. Players bet more as the true count gets high above 0. We use a betting system where the betting unit is the same as the table minimum. Starting with +1, every one point increase in the true count adds another betting unit.

Source: www.blackjack-trainer.net
Interesting facts

A truncheon or baton (also called a cosh, Paddy wacker, billystick, billy club, nightstick, sap, blackjack, stick) is essentially a club of less than arm's length made of wood, plastic, or metal. They are carried for forced compliance and self-defense purposes by law-enforcement officers, correctional staff, security-industry employees and...

You might also like
Win at Poker Using Card Counting Techniques : Basic Poker ...
Professional Card Counting Software for blackjack (BMA)
 Learning Resources Pretend & Play Teaching Cash Register Toy (Learning Resources) Talking, interactive cash register helps children practice early math and money skills through pretend play fun Cash register features a built in scanner, scale, and coin slot and includes life size play money (coin and bills), credit cards, and coupon cardCash register measures... Four built-in learning activities, each with three difficulty levels, keep learning stimulating and fresh Transactions are rewarded with lights, sounds and voice messages This cash register recognizes both the included plastic play money and real US currency, helping children learn practical money skills of coin identification and... Part of the Pretend & Play line that fosters healthy early childhood development by helping kids interpret and imitate the world around them. Durable and engaging... Frustration Free Packaging: this version comes in a brown corrugate box. Easy to recycle and great for the environment!
 JumpStart 3D Virtual World - My First Adventure Age Rating:3-5 Software (Knowledge Adventure) Unique 3D design and adaptive play immerse each child in a whimsical world of imagination, adventure, and learning. Friendly JumpStart characters offer encouragement... Kids can get creative in the Art House, plant flowers, practice ABCs and counting, and more. Personalized progress reports, activity tips, and advice from educational... Windows Requirements: Windows Vista, XP. Pentium 1 GHz or higher processor. 512 MB of RAM or more. 1.4 GB of free Hard Disk space. 800 x 600 16-bit high color display...