Tens card game rules
Find people who want to play Phase 10. You need between two and six people to play Phase 10. It isn’t a single player game so you will need some friends who want to play with you to join in.
Find a suitable playing location. You will want a big table with seats for everyone. The game can get pretty spread out and you are dealing a whole deck so make sure everyone has enough room. If you don’t have a suitable table you can always play on the floor.
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Method 2 of 4: Learning the Game Terms
- Learn the terms relevant to the game. These are necessary to learn before you get started playing. You don’t have to memorize them all immediately, just keep this sheep handy so that you can refer to it as the game goes on. As you continue playing the terms will start to stick in your memory.
- A set is 2 or more cards of the same number
- A run is 4 or more cards numbered consecutively (e.g. a 1 card, a 2 card, a 3 card, and a 4 card)
- A wild card can be used to complete a phase when a player is missing one of the necessary cards
- A skip card allows the player who uses it to choose another player to lose their turn
- Hitting lets players discard cards they don't want, so long as they play them immediately after a phase has been laid down; an example of this would be adding red cards to an initial play of 7 red cards (which is phase 8 of the game). However, players are only allowed to participate in hitting if they've already played their own phase for that round, and only when it's their turn.
- Going out describes the action of a player getting rid of their whole hand in a round, either by hitting or by using all their cards in their phase. As soon as any player goes out, the round ends and all players discard their cards to be shuffled and dealt for a new round.
- Learn how you win the game. The winner of the round is the first one to go out, or use up all their cards. The winner of each round scores a 0. Scoring is one of the most important parts of Phase 10, since the player with the lowest score at the end of the 10 rounds is the winner. Scoring is calculated at the end of each round. The rest of the players gain points for the cards still in their hands.
- Cards numbered 1 through 9 are worth 5 points
- Cards numbered 10 through 12 are worth 10 points
- Skip cards are worth 15 points
- Wild cards are worth 25 points
- Recognize the 10 phases of the game. There are at least 10 rounds in Phase 10 and, consequently, 10 phases of play. The phases are listed below.
- Phase 1 is 2 sets of 3
- Phase 2 is 1 set of 3 and 1 run of 4
- Phase 3 is 1 set of 4 and 1 run of...
Brusquembille is a historical French 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has random trumps. Side-payments are made for keeping or winning aces and tens.
The Brusquembille rules published in 1718 are the earliest surviving rules of an Ace–Ten card game. Cards have precisely the same card-point...